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	<title>FPS Gaming Community &#187; Inferno</title>
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		<title>Wolfenstein Pro: Interview with Area 51&#8217;s Zoidbergenstein and Admzz</title>
		<link>http://www.fpsgamingcommunity.com/2009/08/wolfenstein-pro-interview-with-area-51s-zoidbergenstein-and-admzz/</link>
		<comments>http://www.fpsgamingcommunity.com/2009/08/wolfenstein-pro-interview-with-area-51s-zoidbergenstein-and-admzz/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 23:17:17 +0000</pubDate>
		<dc:creator>Inferno</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Wolfenstein]]></category>
		<category><![CDATA[Admzz]]></category>
		<category><![CDATA[Area 51]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Inferno]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Wolf Pro]]></category>
		<category><![CDATA[Zoidbergenstein]]></category>

		<guid isPermaLink="false">http://www.fpsgamingcommunity.com/?p=101</guid>
		<description><![CDATA[Hello, Inferno from FPS Gaming Community here! I know that you two have some serious gaming experience under your belt, and I know many gamers who would love to hear about your impressions of the new Wolfenstein.
Let&#8217;s hit things off by giving a brief summary of your gaming history and where you currently stand in [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, <a href="http://www.fpsgamingcommunity.com/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a> from FPS Gaming Community here! I know that you two have some serious gaming experience under your belt, and I know many gamers who would love to hear about your <a href="http://www.fpsgamingcommunity.com/tag/impressions/" class="st_tag internal_tag" rel="tag" title="Posts tagged with impressions">impressions</a> of the new <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a>.</p>
<h2>Let&#8217;s hit things off by giving a brief summary of your gaming history and where you currently stand in the world of e-sports.</h2>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/zoidbergenstein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Zoidbergenstein">zoidbergenstein</a>:</strong> <em>Well first off, I guess ive been playing semi-competitively since i was in elementary school with goldeneye 64 tournaments. I didn&#8217;t really get into to hardcore <a href="http://www.fpsgamingcommunity.com/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a> gaming until <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a>: Enemy Territory came around and I saw my brother playing it online. We ended up competing at qcon 06 in w:et and decided that if we really wanted to pursue serious gaming, we would have to find a game that still had a more active community. Vash and I also formed NUC at this point, and  we played and won a bunch of tournaments around the country in various games. We then started preparing for ETQW, which ended up being a huge let down for all of us, but we still went to the first Qcon. We ended up being sponsored by pure gaming, but quit shortly after. Most of my guys kept playing in some fashion, but i retired from gaming for about 2 years and just recently came back for <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">wolfenstein</a>. We are now sponsored by <a href="http://www.fpsgamingcommunity.com/tag/area-51/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Area 51">area 51</a> gaming, www.area51gaming.com, and are ready to compete in <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> (which btw we think is a lot better than people give it credit for, the pro mod should fix a lot).<br />
</em><br />
<strong><a href="http://www.fpsgamingcommunity.com/tag/admzz/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Admzz">admzz</a>:</strong> <em>I started out in <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a>: Enemy Territory (WET) about 5 years ago, just playing casually. I gradually started playing competitively, often on 3v3 teams and bad teams. I eventually ended up with a team called hostility, which had some members from united5 and some other good players, and did pretty well with them. I also had short stint with a team called next generation after that which ended up going nowhere, and is when I quit the game. After that I moved to call of Duty 2 and played with acid reign in CAL-m, then moved on from that to Counter-Strike: Source, where I was also in CAL-m. I got to cal-invite placement before the team stopped playing, and then played Call of Duty 4 most recently for clan kapitol at the beginning of the game, along with players anoxia, trg, le fEl, and defrag. I met zoidberg here in the beta for wolf and thought his team looked pretty solid, so I tried playing with them and it was a fit. So here i am&#8230;<br />
</em></p>
<h2>Now I am sure that you two have tested out the single player portion of the game, but I know that your main concern is the <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a>, so we will focus on that. What are your favorite and least favorite concepts that have been newly introduced to the <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> MP game play (eg. Veil)?</h2>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/zoidbergenstein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Zoidbergenstein">zoidbergenstein</a>:</strong> <em>I am not really a huge fan of the new stuff that has been added&#8230; I think the upgrades and veil powers take away from the team aspect of the game and don&#8217;t really have a place in competition. Ironsights don&#8217;t really bother me as much as they do some people, I don&#8217;t even have them bound to a key lol. I guess I am not really a big fan of any of the new aspects of the game, but I also dont think they are terribad.<br />
</em><br />
<strong><a href="http://www.fpsgamingcommunity.com/tag/admzz/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Admzz">admzz</a>:</strong> <em>As for what I like, the way that it is now at 5 head shots to kill rather than 3 is an interesting concept to me. It makes firefights longer, but still it takes skill. I also like the slow healing medpacks they have added in rather than the old style instant medpacks that made rambo medics huge in ET and RTCW. What i dislike would probably have to be the veil powers, veil sight and upgrades. I think all of these are made for people who play on public. </em></p>
<h2>I think we can all agree that the MP could use some polishing, so what do you think are the top 5 most important things to focus on?</h2>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/zoidbergenstein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Zoidbergenstein">zoidbergenstein</a>:</strong><em> 1. spawn times are way too fast 2. instant revives to make medics more important again 3. i think you shouldn&#8217;t be able to pick up ammo from any gun 4. being able to turn off upgrades server side 5. spawn times are way too fast.</em></p>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/admzz/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Admzz">admzz</a>: </strong><em>Figuring out what spawn times work for what map, nerfing the mp43 by 10-15% less damage, instant revives , taking out veil/upgrades, and last would be removing the big STOP sign Axis sees through walls, showing where the enemy is going with the objective.</em></p>
<h2>How do you feel about the map design of the game?</h2>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/zoidbergenstein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Zoidbergenstein">zoidbergenstein</a>:</strong> <em>I think some of the maps are outstanding! Bank/manor/hospital are amazing maps that cater well to competition. Some of the maps are definitely more suited to pubs. In rooftops for example, the kar and the mp43 can pick off almost an entire team before the mp40 is even within reasonable fall off damage range. It takes away the team work and crossfires that make these games great, and focuses on 2 classes trying to kill each other. Once the sdk is released i think several rtcw/w:et maps could be great in this game&#8230; tc_base anyone?</em></p>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/admzz/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Admzz">admzz</a>:</strong><em> For the most part, I like the map designs. They are pretty small so the rounds aren&#8217;t ever too long. The only map I think has no chance in competitive play is rooftops.</em></p>
<h2>Do you have any issues with the weapons found in MP?</h2>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/zoidbergenstein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Zoidbergenstein">zoidbergenstein</a>:</strong> <em>I think a lot of people will say the mp43 is too strong, and I agree somewhat. We run alot of our strats around the mp43, but I don&#8217;t know that I would nerf it too much. There&#8217;s only one allowed in scrims/matches, and its not good enough to wipe a whole team. In my opinion, increasing the range on the mp40 would do alot to balance the mp43. The fall off damage is ridiculous after a certain level while the kar98 and mp43. </em></p>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/admzz/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Admzz">admzz</a>:</strong> <em>Well, there aren&#8217;t many guns in this game that are useful. Its mainly the mp40, kar98, and the mp43. The one gun I (and many other players) have an issue with is the mp43. It&#8217;s far too powerful as it is. Good soldiers are running around dominating multiple medics/engineers at once all the time with the mp43. Personally I think the gun&#8217;s damage should be reduced quite a bit. As it is, the mp43 makes the game unbalanced.<br />
</em></p>
<h2>What are your thoughts on the MP upgrade system?</h2>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/zoidbergenstein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Zoidbergenstein">zoidbergenstein</a>:</strong><em> I&#8217;m not a big fan of them&#8230; were actually planning on scrimming with all the upgrades tonight, including veil powers/flak/big bore, to see if its even playable at a competitive level, but as of right now, I think it&#8217;s a system for pubs and not for competitive gaming.</em></p>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/admzz/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Admzz">admzz</a>:</strong> <em>It is cool for people playing public servers, rather than people in competitive play.</em></p>
<h2>I know I am definitely excited about playing this game competitively, as much as yourselves I am sure. What do you forsee in the future of WolfPro (game modes, leagues, etc)?</h2>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/zoidbergenstein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Zoidbergenstein">zoidbergenstein</a>: </strong><em>Well, TWL and TGL have already announced that they plan on holding tournaments, ESL has said they plan on picking the game up, CEVO will hopefully pick it up, and I think we are all assuming it will be at Qcon next year. Right now there aren&#8217;t a lot of teams playing, but hopefully with a pro mod coming close to being finished, we will see the number of teams hit 40 or even more playing competitively.</em></p>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/admzz/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Admzz">admzz</a>:</strong> <em>The game seems to have an extremely small community for a game so new. I am hoping that it will pick up a bit more when promod is finished. There is also talk of money leagues/tournaments coming up in the near future, which should help get teams and players a little more interested in the game. As far as game modes, stopwatch is the only way to do it in wolf <img src='http://www.fpsgamingcommunity.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </em></p>
<h2>Well that about covers it for me. Was there anything else you would like to mention before we close up shop?</h2>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/zoidbergenstein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Zoidbergenstein">zoidbergenstein</a>:</strong> <em> I think that about covers it for me, looking forward to leagues getting started for this game.</em></p>
<p><strong><a href="http://www.fpsgamingcommunity.com/tag/admzz/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Admzz">admzz</a>: </strong><em>#51 @ gamesurge , shoutout to severity, swizza, joseph, and jesus.<br />
</em></p>
<p>Thanks for your time guys, and all your great answers to my questions! See you in WolfPro!</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 114px; width: 1px; height: 1px;"><em><a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a></em></div>
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		<title>Wolfenstein Overview</title>
		<link>http://www.fpsgamingcommunity.com/2009/08/wolfenstein-overview/</link>
		<comments>http://www.fpsgamingcommunity.com/2009/08/wolfenstein-overview/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 17:41:01 +0000</pubDate>
		<dc:creator>Inferno</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wolfenstein]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[Inferno]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Overview]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[single player]]></category>

		<guid isPermaLink="false">http://www.fpsgamingcommunity.com/?p=92</guid>
		<description><![CDATA[It has been approximately one week since the official release of id software&#8217;s new Wolfenstein. Gamers around the world are familiar with the successes of the Wolfenstein franchise; Wolf3D, Spear of Destiny, RTCW, Wolf:ET. The Wolfenstein games not only provided a unique single player experience, but are widely considered to be some of the best [...]]]></description>
			<content:encoded><![CDATA[<p>It has been approximately one week since the official release of id software&#8217;s new <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a>. Gamers around the world are familiar with the successes of the <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> franchise; Wolf3D, Spear of Destiny, RTCW, Wolf:ET. The <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> <a href="http://www.fpsgamingcommunity.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> not only provided a unique <a href="http://www.fpsgamingcommunity.com/tag/single-player/" class="st_tag internal_tag" rel="tag" title="Posts tagged with single player">single player</a> experience, but are widely considered to be some of the best <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> <a href="http://www.fpsgamingcommunity.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> ever created. It is no surprise that gaming communities around the web have been anxiously anticipating the release of the next game in the series.Talk about the game really began to heat up months before its release. Many people, including myself, planned to transition into the new <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> from either the previous <a href="http://www.fpsgamingcommunity.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>, or dying <a href="http://www.fpsgamingcommunity.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> such as ET:QW. The game was expected to take the best moments of RTCW and Wolf:ET to the next level, bringing back the beloved game play and create a strong <a href="http://www.fpsgamingcommunity.com/tag/online/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Online">online</a> community. Unfortunately, a number of things occurred prior to the game&#8217;s release that have had <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> fans in a rage ever since. Amidst the ensuing flame wars, is there still hope for the future of the new <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> or has one of the greatest <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> experiences of all time come to an end?</p>
<p>If we back track to the first few months after the announcement of the new <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a>, we can see where people&#8217;s concern began to grow. There was little information about the game to be found on the web, and the closest things you could find were either artist renditions or screenshots of green Nazi zombies. New game additives such as &#8220;veil&#8221; and sneak previews of the powerful futuristic weapons arsenal looked for a promising <a href="http://www.fpsgamingcommunity.com/tag/single-player/" class="st_tag internal_tag" rel="tag" title="Posts tagged with single player">single player</a>, but the <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> of the game was immediately called into question. &#8220;Will we everyone be blasting eachother with high-tech energy weapons <a href="http://www.fpsgamingcommunity.com/tag/online/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Online">online</a>? Iron sights, we don&#8217;t want another COD! Ewww green is my least favorite color&#8230;&#8221; I could sit here and read off a list of quotes all day, but I digress. In the early phases no one knew what to expect for the <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> portion of the game, except that the previews that had been released to the public were looking like what some referred to as a COD clone. From then on, the majority of information regarding the game was purely <a href="http://www.fpsgamingcommunity.com/tag/single-player/" class="st_tag internal_tag" rel="tag" title="Posts tagged with single player">single player</a>.</p>
<p>It wasn&#8217;t until a few months before release that information regarding the <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> was leaked. An <a href="http://www.fpsgamingcommunity.com/tag/interview/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Interview">interview</a> with Carmack gave fans hope, as quoted in an <a href="http://www.fpsgamingcommunity.com/tag/interview/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Interview">interview</a> about MP, &#8220;If it ain&#8217;t broke, don&#8217;t fix it&#8221;. Gamespot coverage of the console MP gave insight as well, but restless wolf fans were still left in the dark. It wasn&#8217;t until a leaked beta version of the game hit the net, that people got a good look at what the <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> was going to be like. Within days there were numerous youtube videos, <a href="http://www.fpsgamingcommunity.com/tag/impressions/" class="st_tag internal_tag" rel="tag" title="Posts tagged with impressions">impressions</a> on forums around the web, screenshots, you name it. This was the point when the <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> forums hit an all time high of chatter. Names were called, fingers were pointed, and all caps were abused. Id were definitely not happy about the leaked beta or the responses they were getting regarding the <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a>, but it may have been the most successful beta test I have seen in a while, in terms of the output of information regarding bugs and demanded changes. An official public beta was definitely in order much earlier in the development, as the game was due to come out only weeks after the leak, but it gave the developers some things to think about in the meantime.</p>
<p>Only a week after release we can draw some solid conclusions about the game. One, the <a href="http://www.fpsgamingcommunity.com/tag/single-player/" class="st_tag internal_tag" rel="tag" title="Posts tagged with single player">single player</a> kicks ass! Two, the <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> needs some serious attention and quick. Why did this happen? It seems that the <a href="http://www.fpsgamingcommunity.com/tag/single-player/" class="st_tag internal_tag" rel="tag" title="Posts tagged with single player">single player</a> and <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> were separately developed, and the majority of the MP team were laid off (fired) shortly after release, reasons unknown. At this point someone purchasing the game for the <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> may be asking themselves why they should buy the game with all the disappointment. Here are a few reasons why the new <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> may not be as bad as many portray it to be, and why it may have a hopeful future. 1. <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> community manager stickies a constructive community feed back thread on the forums (hundreds of posts and views within only a few days). I can only hope that this collection of feedback is an attempt from id to keep their famous franchise alive, and give the game back to its fans. 2. Promod beta announced after the first week. Hannes=God. ET:QW could have used his expertise this early on, and I know that many people are depending on this guy&#8217;s work for <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> if the developers can&#8217;t deliver. 3. Gaming leagues announce ladders with promises of big rewards. Competitive communities always provide a new form of entertainment to a game. WolfTV anyone?</p>
<p>In all seriousness, this game is going to be worth the buy and don&#8217;t let anyone tell you otherwise. The <a href="http://www.fpsgamingcommunity.com/tag/single-player/" class="st_tag internal_tag" rel="tag" title="Posts tagged with single player">single player</a> has gotten great reviews all around, and although the <a href="http://www.fpsgamingcommunity.com/tag/multiplayer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multiplayer">multiplayer</a> is not what people wanted it to be, that may very well change soon. Either through intensive patching, community modding, or the combination of the two, the hardcore wolf fans do not want to see this game fail. Even now, simple tweaks to the game bring it one step closer to the feel of the original <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> and previews of Hannes promod are getting people excited. I am personally making my buy to contribute to the further development of the game, and am hoping that the <a href="http://www.fpsgamingcommunity.com/tag/wolfenstein-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wolfenstein">Wolfenstein</a> series continues into the years to come. *Detailed Game Review to Come*</p>
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